Lost in Nazca game design

And it's Friday the 13th! Beware. . . . .Jason's lurking! (looking sideways)

Anyway, I want to share some great news. An old friend of mine and creative colleague whom I've grown up originally from the neighborhood of South Euclid way back in the day in Cleveland, Ohio, has a game project in the works for the iOS platform, including others. He has worked in the past doing CGI work and travelled globally, especially getting involved with Peter Jackson's Lord of the Rings back in the late 1990s/early 2000s. He then relocated, eventually, to Toronto after inventing the Mudbox 3D software which was then put under the umbrella of Autodesk.

Now, after having assisted him with some storyboarding and gameplay feedback for his game, "Lost in Nazca", he has finally opened a new Facebook page of the same title.

Or for old schoolers, you can copy and paste this: https://www.facebook.com/LostInNazcaGame

It's been a long time coming and I'm happy to see him progress well in this project with his international team of designers and coders.

After all, we're all passionate gamers! 

Lost in Nazca logo by 5th Space Studios and Rose Colored Gaming